Day of Thunder, Sort Of
We build a faster race car than Roger Penske and Darrell Waltrip can make,
but do we make the Nightly News? We do not.
BY FRANK MARKUS
Copyright Car & Driver Magazine
For the previous 410 issues of Car and Driver, no one can say we haven't
lived up to the implications of the word "Driver" in our famous name. Pat
Bedard drove at Indy, twice. Brock Yates won the cross-country Cannonball
race (with a smidgen of help from a hanger-on named Gurney). John Phillips
was victorious at the Camel Trophy torture test in the jungles of Borneo.
Barry Winfield was part of a three-man Neon team that won its class in a
recent three-hour race at Willow Springs, and, well, the list of our victories
could go on for at least one more longish sentence. Indeed, drop by and we'll
show you an impressive trophy case attesting to our skill and courage (and
the PR community's penchant for recognizing our genius and issuing plaques
in testimony of same).
Recently, we came upon an opportunity to demonstrate the talents of our
engineering staff as regards the "Car" portion of our name. (We have four
engineers here at headquarters, easily identifiable by their interesting
hairstyles, purpose-built shoes, and groovy Indian-bead belts.)
There's always a PR person lurking about somewhere, and in this case it was
Tom Cotter of Cotter Communications, who invited us to participate in a peculiar
race series. We were to build a car that would be judged solely on its
technological advancement and its capabilities, as part of a series in which
the cars would run without drivers. The competition no doubt scared off the
brie-breaths at that other car magazine. Because we would pit our guys
against--get this--Penske Cars Ltd. of IndyCar fame, Darrell Waltrip's Winston
Cup team, and Elliott Forbes-Robinson's 600 Racing (creators of the affordable
motorcycle-engine-powered Legends series race cars).
The event was to be staged at Road Atlanta in conjunction with the SVRA Atlanta
Vintage Grand Prix, but the cars in our series would face no danger of running
off into the red Georgia clay. They would instead run on a special track
built to specifications set not by CART, the FIA, or the SCCA, but by the
BSA--as in, Boy Scouts of America. In short, the greats of motorsports racing
were invited to compete in the no-horsepower, gravity-powered Pinewood Derby.
Model cars.
This is an immensely popular race series. More than 1.4 million Cub Scouts
participate annually, creating a large alumni group that includes your humble
servant, who was delegated chief project engineer for Team C/D, owing to
a winning streak of three consecutive seasons campaigning Pinewood Derby
cars during my days as a Cub Scout. I know, hard to believe, but true.
When the official kit arrived, our team examined the rules closely, keeping
an eye out for loopholes of the type that the Penske team drove their giant
Ilmor-Mercedes pushrod engine through to win the Indy 500 last year. Unlike
the FIA or CART book-length rules, the BSA's can be paraphrased in a single
paragraph:
No wheel bearings, washers, springs, or starting devices are permitted, and
the car must be freewheeling. Only official BSA wheels and axles may be used,
and dry graphite is the only permissible lubricant. Car body dimensions are
not to exceed the following: length, 7 inches; width, 2.75 inches; weight,
5 ounces. The width between wheels must be at least 1.75 inches and ground
clearance must be at least 0.375 inch.
Our larcenous minds raced. "Freewheeling" and "no starting devices" . . .
did that mean it would be legal, once the car was rolling, to trigger a little
rocket motor? Could we file down the wheels to knife edges? Did we even have
to use the pine?
We called to pump Cotter for details that might close these loops. "Are these
Scoutmaster scrutineers going to hold us to the letter or the spirit of the
law?" we queried. [Translation: "Is it okay to cheat, Tom?"--Ed.] Cotter
noted that our event would be officiated not by Scoutmasters, but by vintage
racers. [Serious bad news.] But in order to keep the event running in the
spirit it was intended, Cotter told us that our competition would also include
four honest-to-gosh Cub Scouts--Benjamin Buberniak, age 7; Harrison Buberniak,
10; and Andrew Shannon and Matthew Niblett, both age 12. [Serious good news.]
They would not be running carbon-fiber, remote-controlled rocket cars, he
assured us.
This was the Passport Pinewood Derby, named after the collector-car transporting
business, Passport Transport, owned by event founder/benefactor/grand poobah
Robert Pass. Pass started the PPD at Road Atlanta in 1990 as a way by which
he and his vintage racing chums could keep their competitive hormones flowing
during the church-mandated quiet period between 10 a.m. and noon on Sundays.
Quiet competitions at other Road Atlanta races include a golf-cart Grand
Prix and an electric barstool race, but the Pinewood Derby is particularly
appropriate because so many vintage-racing families have recently coached
kids through the construction of these little wooden wonders. The Cub Scout
series discourages excessive parental coaching, so a lot of pent-up design
energy is vented on the Passport Pinewood Derby cars. Some emphasize speed,
with aero-sleek bodies and polished running gear. Others feature Boyd
Coddington-style looks and detailing, like the Chesbrough Ferrari and Chris
Campbell's fabulous Deuce Coupe.
It should come as no surprise that the motorsport pros were going for speed.
The Darrell Waltrip team tapped into the talents of shop foreman and Pinewood
veteran Dan Kingen, who last helped build a Derby car 14 years ago. Perhaps
in keeping with the spirit of NASCAR racing, the Waltrip car features fairly
conventional technology. The wheels and axles are unmodified BSA stock, and
no daring aerodynamics or remote rockets were used. The car was built on
a Bridgeport mill and painted in Western Auto colors, complete with
correct-to-scale sponsor decals. In all, the team invested about 35 man-hours,
and the result is gorgeous.
Indy-car technology was brought to bear on the incredible Penske entry by
team chief Brian Oliver, a motorsports fanatic and part-time European stock-car
racing correspondent who works in Penske's purchasing department. In England,
Cub Scout Pinewood Derby veterans are few and far between, so this team had
no first-hand experience to draw from. They were therefore forced to rely
on pure engineering judgment. Oliver involved the team's chief aerodynamicist,
David Johnson-Newell, who suggested a teardrop shape with a longitudinal
tail fin a la the Jaguar D-type. The axle nails were polished, and the tires
were shaved with a crown so that only the center of the tire contacts the
track, thereby reducing rolling friction. Finally the car was painted in
official Marlboro Racing colors, with a coat of lacquer that looks two feet
deep. The car took three weeks to build and involved roughly 40 man-hours
and an undisclosed but presumably princely sum of pounds sterling.
Elliott Forbes-Robinson's 600 Racing team rounded up the ultimate ringer
in Pinewood Derby veteran and machinist extraordinaire Kenny Thompson, who
fabricates Winston Cup exhaust headers for a living and builds exact-to-blueprint
replicas of GT40s on the side. Thompson, who has reared Cub Scout Pinewood
champs of his own, believes that wheel alignment and axle friction are the
most important factors in building a winner. He checks his polished nails
under a microscope to eliminate even the tiniest scratches or imperfections
(he once experimented with having the nails polymer-plated, but this was
less effective than simple polishing alone). Then he bends each axle just
slightly, installs the wheels on the car, and heads to the test track (which
he owns). Alignment is set by rotating each axle a few degrees at a time
until the car runs down the track in a perfectly straight line.
Other tech tricks incorporated into the 600 Racing entry include an 86-percent
rear weight bias to keep the mass uphill, where gravity can act on it as
the track begins to level out; a front tire that reduces rolling friction
entirely by not touching the ground; and a "spoiler" mounted high in front
to give the car a one-inch lead when the starting-pole pivots down into the
track to release the cars. More than 100 hours went into the construction
of this car three years ago, when it whipped all challengers up through the
Pinewood regionals.
As for the Car and Driver entry, our two-pronged engineering strategy included
minimizing friction (by polishing the axles with pumice, crowning the tires,
and lifting a wheel off the track) and also limiting aero drag by minimizing
the frontal area. We put 74 percent of the mass in back.
Finally the morning of October 23 arrived, and we headed to the track. At
10 sharp, the vintage engines were silenced, and within a matter of minutes
a crowd of 50 people had gathered at the side of Robert Pass's transport
trailer to register their cars. The scrutineering process amounted to weighing
the cars and verifying that they would fit on the track.
The plywood track is 24 feet long and 16 inches wide, with three lanes defined
by quarter-inch-thick furring strips, which the cars straddle. The top third
of the track maintains a 20-degree angle before transitioning to horizontal
for the last eight feet.
The starting heats were paired at random, and a finish-line judge was
appointed--her name was Whitney Chichester, and her main qualification was
that she was the nearest kid to the finish line. To thwart any allegations
of impropriety on our part, graphite axle lube was applied to each of the
pro and Cub Scout cars by disinterested third-party race promoter Tom Cotter.
There were 25 cars entered by 18 teams. Every car would run at least twice,
with the losers of the first round competing for a second chance against
the winners of the second round. Highlights of first-round action included
the dramatic come-from-behind victory of the Campbell Deuce Coupe over the
No. 20 Brugentheis car, and the bone-jarring wreck of the Julie Allen Indy
car when a freak misalignment of the plywood road surface caused it to jump
the track. Lowlights of that round included the C/D car losing to line-judge
Chichester's car. We chalked it up to insufficient axle lube, and added more
to each of the cars.
The Chichester car went on to defeat the 600 Racing car in the second round,
when a gust of wind caught that front spoiler and unweighted the already
light, one-legged front suspension, causing it to jump the track. Thompson's
track testing didn't account for wind, as most Cub Scout Derbies run indoors.
Windy conditions proved to be the Penske car's undoing as well. A slight
prevailing crosswind blowing on its tail fin pushed the rear end off line
and into contact with the center strip on the track, thereby increasing friction
and slowing the car down. The Waltrip entry fell victim to an underdeveloped
suspension. Excess rear tow-in made the car a bit darty, causing it to glance
off of the track's center ridge repeatedly on its way to the finish line.
The C/D and 600 Racing cars both advanced through the second-chance competition
and returned to the main grid. Our car was pitted against veteran Jerry Mueller's
land-speed-record-style car, a pencil-thin fuselage with weights lashed to
the rear like DC-9 jet engines. Somehow this thing beat our car, and we were
eliminated. 600 Racing almost drew a bye, when scheduled foe Shane Murphy,
age 5, wandered off with his successful Indy-car-running-backward entry.
After much calling, he arrived and the car backed down the track to victory,
eliminating the last of the pro cars.
In the semifinal round, Mueller's missile was pitted against Henry Horn's
yellow psychedelic blob-mobile, but flower power was no match. Shane Murphy's
backward Indy car took on the O'Rourke closed-wheel GTU-style car and won
after a couple of close tie races. (Check it out, ESPN--running real Indy
cars backward against GT cars could be a helluva draw!)
High drama prevailed in the final round. The first run was too close even
for the eagle-eyed Chichester to call. Then the intrepid Mueller car managed
a photo-finish win over Murphy. The event's only tragedy came in a runoff
for second place. On the first run, the Murphy car's Fisher-Price-scale driver
(who probably had one heck of a crick in his neck from racing backward) lost
his head and yet managed to tie the Horn car. In an incredible display of
bravery, the team returned for a second run, but without the cognitive skills
(and mass) of the driver's little wooden head, second place went to the Horn
team.
As the quiet time drew to a close, trophies were handed out for win, place,
and show. A "People's Choice Award" went to James Overlin for his highly
detailed Indy car (also backward-running), and "Most Mouth-Watering Design"
honors went to Patrick O'Rourke, whose Pinewood Mini Cooper and scale race-shop
garage would make Ken and G.I. Joe drool.
We had lost the Passport Pinewood Derby, but not to any of our big-name pro
competitors. So in order to try and salvage some sort of bragging rights,
we closed the race day with our own private runoffs, pitting the best of
the pros against the best of the Cub Scouts.
Among the Scouts, Matthew Niblett's yellow open-wheeled Ford/Motorcraft/Folger's
car took top honors, edging out Harrison Buberniak's midget racer by a car
length, with brother Ben's midget in third and Andrew Shannon's Leapin' Lizard
wedge car just behind him.
The first pro heat matched the two wind-sensitive cars against each other,
and the darty 600 Racing car managed to defeat the stylish finned teardrop
from Penske. In the second heat, the sleek C/D entry defeated the dodging
Darrell Waltrip car by more than a car length. In round two, the Car and
Driver team was again victorious, easily gaining back the inch lead that
600 Racing's clever front wing afforded and charging on to win by a sloping
pointed nose. Alas, in the grand finale, the Niblett Ford couldn't catch
us, and C/D seized (what was left of) the day.
That's the official end of the story--trophy case empty, pride more or less
intact. But there is a humbling postscipt. After the crowds cleared, we pitted
our somewhat victorious PPD car against the best preserved of my own vintage
Cub Scout Derby winners. Built 19 years and two engineering degrees ago,
the tired old Green Hornet could barely stand straight and level at the starting
line, thanks to two wobbly wheels that were broken off in a tragic dusting
accident years ago.
It won by two car lengths.
So much for the bloated corporate ego.
Vehicle type: 0-wheel-drive, 0-passenger, 0-door block of wood
Price as tested: $2318
Price breakdown: base Cub Scout Pinewood Derby Kit (includes sales tax of
16 cents), $2.75; engineering labor, $1750; exterior detailing, $550;
miscellaneous supplies, $15.25
ENGINE Type............... gravity, the pull of Mother Earth, F=ma Engine-control
system...............high-school physics Emissions controls...............none
required to meet 1998 California ZEV requirements Power (SAE net)...............0
bhp @ 0 rpm Torque (SAE net)...............0 lb-ft @ 0 rpm
DRIVETRAIN Transmission...............0-speed freewheeler
DIMENSIONS AND CAPACITIES Wheelbase...............4.4 in Track, F/R 2.3/2.3
in Length...............7.1 in Width...............2.5 in He
ight...............1.2 in F rontal area...............0.01 sq ft Ground
clearance...............0.4 in Curb weight...............0.31 lb Weight
distribution, F/R...............26.0/74.0%
CHASSIS/BODY Type............... unit construction Body
material...............wood
INTERIOR SAE volume: front seat...............0 cu ft luggage
space...............0 cu ft Front seats...............none
SUSPENSION F: rigid two-piece axle, located by the wood unibody and a dollop
of epoxy R: (see front)
STEERING Type............... none, unless the alignment is screwed up Turning
circle curb-to-curb...............infinitely large
BRAKES F: none (sort of a rolled up towel at the finish line) R: (see front)
WHEELS AND TIRES Wheel size...............0.25 x 0.7 in Wheel
type...............cast plastic Tires...............Cub Scout plastic (cast
with wheel), 8/83R-0.7 Test inflation pressures, F/R...............14/14
psi
C/D TEST RESULTS Zero to 5 mph...............1.8 sec Zero to 10
mph...............3.0 sec Standing 22-feet (finish line)...............3.1
sec @ 11 mph Top speed (rolled-up-towel-limited)...............11 mph
COPYRIGHT 1996,1997, 1998
Randy Worcester
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